•void CreateMesh(FbxScene* pScene)
•{
• FbxNode* meshNode =
FbxNode::Create(pScene, "meshNode");
•
• FbxMesh* mesh = FbxMesh::Create(pScene, "mesh");
• meshNode->SetNodeAttribute(mesh);
•
• FbxNode *rootNode =
pScene->GetRootNode();
• lRootNode->AddChild(meshNode);
•}
•