Computing Transformation Matrices
•
FBX SDK and Maya are the same
•
3ds Max is different
–
the FBX importers
and exporters
for 3ds Max
automatically
convert transformation
matrices
•
Details are here:
http
://
docs.autodesk.com/FBX/2013/ENU/FBX-SDK-
Documentation/files/GUID-10CDD63C-79C1-4F2D-BB28-
AD2BE65A02ED.htm
20