Computing Transformation Matrices
•FBX SDK and Maya are the same
•3ds Max is different
–the FBX importers and exporters for 3ds Max automatically convert transformation matrices
•Details are here:
http://docs.autodesk.com/FBX/2013/ENU/FBX-SDK-Documentation/files/GUID-10CDD63C-79C1-4F2D-BB28-AD2BE65A02ED.htm
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