Global and Local Trans. Matrices
•FbxTime lTime;

// Set the time at two seconds.
lTime.SetSecondDouble((float) 2);

// Get the node's global transformation matrix at 2 seconds.
FbxXMatrix& lGlobalTransform = lNode->EvaluateGlobalTransform(lTime);
demo
16
[km] Changed the Graphic to just be Transformation Data