FbxMesh
•void CreateMesh(FbxScene* pScene)
•{
•    FbxNode* meshNode = FbxNode::Create(pScene, "meshNode");
•   
•    FbxMesh* mesh = FbxMesh::Create(pScene, "mesh");
•    meshNode->SetNodeAttribute(mesh);
• 
•    FbxNode *rootNode = pScene->GetRootNode();
•    lRootNode->AddChild(meshNode);
•}
•
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