Global and Local Trans. Matrices
•// Get the scene's animation evaluator.
FbxAnimEvaluator* lEvaluator = lScene->getEvaluator();
 
// Get the node's default global transformation matrix.
FbxXMatrix& lGlobalTransform = lEvaluator->GetNodeGlobalTransform(lNode);

// Get the node's default local transformation matrix.
FbxXMatrix& lLocalTransform = lEvaluator->GetNodeLocalTransform(lNode);
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demo
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[km] Changed the Graphic to just be Transformation Data