Global and
Local Trans. Matrices
•// Get
the scene's animation evaluator.
FbxAnimEvaluator* lEvaluator = lScene->getEvaluator();
// Get the node's default global
transformation matrix.
FbxXMatrix& lGlobalTransform = lEvaluator->GetNodeGlobalTransform(lNode);
// Get the node's default local
transformation matrix.
FbxXMatrix& lLocalTransform = lEvaluator->GetNodeLocalTransform(lNode);
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