•// Create a cube instance with the given mesh as node
attribute, and add it to the scene.
•FbxNode* CreateCubeInstance(FbxScene* pScene, const char* pName,
FbxMesh* pFirstCube)
•{
• // create a
FbxNode
• FbxNode*
lNode = FbxNode::Create(pScene,pName);
•
• // set the node
attribute
• lNode->SetNodeAttribute(pFirstCube);
•
• // rescale the
cube
• lNode->LclScaling.Set(FbxVector4(0.3,
0.3, 0.3));
•
• // Add node to
the scene
• pScene->GetRootNode()->AddChild(lNode);
•
• // return the
FbxNode
• return lNode;
•}
•