Container class for an acquired complete GPU depth stencil state.
Constructor & Destructor Documentation
OpenMayaRender.MDepthStencilState.__init__
(
)
Initialize self. See help(type(self)) for accurate signature.
Member Function Documentation
OpenMayaRender.MDepthStencilState.__new__
(
)
static
Create and return a new object. See help(type) for accurate signature.
OpenMayaRender.MDepthStencilState.desc
(
)
desc() -> MDepthStencilStateDesc
Get the depth-stencil state descriptor that was used to create the state object.
OpenMayaRender.MDepthStencilState.resourceHandle
(
)
resourceHandle() -> long
Returns a long containing a C++ 'void' pointer which points to the draw API dependent handle for a depth-stencil state.
For OpenGL, such a handle does not exist and a NULL pointer will be returned.
For DirectX, a pointer to a Direct3D state will be returned.