Container class for an acquired complete GPU rasterizer state.
Constructor & Destructor Documentation
OpenMayaRender.MRasterizerState.__init__
(
)
Initialize self. See help(type(self)) for accurate signature.
Member Function Documentation
OpenMayaRender.MRasterizerState.__new__
(
)
static
Create and return a new object. See help(type) for accurate signature.
OpenMayaRender.MRasterizerState.desc
(
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desc() -> MRasterizerStateDesc
Get the rasterizer state descriptor that was used to create the state object.
OpenMayaRender.MRasterizerState.resourceHandle
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resourceHandle() -> long
Returns a long containing a C++ 'void' pointer which points to the draw API dependent handle for a rasterizer state.
For OpenGL, such a handle does not exist and a NULL pointer will be returned.
For DirectX, a pointer to a Direct3D state will be returned.