MHwRender::MFragmentManager::getColorManagementFragmentInfo([in] inputColorSpace, [out] fragmentName, [out] inputName, [out] outputName); MHwRender::MShaderInstance::addColorManagementTextures();
MFragmentManager::getColorManagementFragmentInfo() returns the name and parameters of a shader fragment that converts a color from the requested inputColorSpace to the current working color space. The returned fragment name can be used to extend a shader via MShaderManager::addInputFragment() or MShaderManager::addInputFragmentForMultiParams().
MShaderInstance::addColorManagementTextures() adds all the color management textures that are needed to render this shader instance. You must call addColorManagementTextures() if your shader references a color managed fragment returned by MShaderInstance::getColorManagementFragmentInfo().
addPostDuplicateNodeListCallback() has been added to MModelMessage. This method lets you register a callback that fires on node duplication, and provides a list of the nodes that were duplicate.
MCallbackId MModelMessage::addPostDuplicateNodeListCallback(MMessage::MBasicListOfPairsFunction func, void * clientData = NULL, MStatus * ReturnStatus = NULL)
The following new nodes have been added to Maya:
{{#style "tablenobordernocolor"}} | | | | |
| -- | -- | -- | -- | | crossProduct | dotProduct | vectorMatrix | pointMatrix | | axisFromMatrix | translationFromMatrix | rotationFromMatrix | scaleFromMatrix | | columnFromMatrix | rowFromMatrix | subtract | divide | {{/style}}